Seedance 2.5 提示词指南
用五段式制作简报、连续时间线、多模态素材分工、声音设计和针对失败点的限制,写出更清晰的 Seedance 2.5 提示词。
Seedance 2.5 对读起来像一份精炼制作简报的提示词反应最好。一长串电影感形容词也许能营造氛围,却无法告诉模型必须发生什么、在什么时候发生,以及哪些内容必须保持不变。
本指南采用一个五段式结构:
Subject + Style + Timeline + BGM + Constraints顺序很重要。先确定视觉事实,再指挥动作,然后塑造声音,最后保护成片,使其免于那些最可能毁掉它的失败。
一条实用的准则:先让视觉关系正确,再让镜头变得复杂;先让动作清晰易读,再去添加更多形容词。
五段式框架
| 段落 | 它控制什么 | 它回答的问题 |
|---|---|---|
| Subject | 人物、产品、场景、事件、参考素材分工 | 什么必须存在并保持可辨识? |
| Style | 时长、画幅、视觉处理、光线、色彩、质感、镜头节奏 | 成片应该给人什么样的感受? |
| Timeline | 有序的动作、镜头运动、转场、结束状态 | 每一刻发生了什么? |
| BGM | 音乐、对白、环境声和音效 | 观众应该听到什么,以及在什么时候? |
| Constraints | 身份锁定、连续性规则和可能出现的失败情形 | 什么绝不能出错? |
你不必在每个段落投入同样多的细节。一个简单的氛围镜头也许只需要一段简短的时间线;而一个产品变形或视频编辑任务,则可能需要精确的空间指令和一段强得多的限制块。
1. Subject:确立视觉事实
Subject 段落定义反复出现的人物或物件、环境以及核心事件。请描述那些必须在每个镜头中保留的细节:轮廓、服装、材质、比例、色彩和相对位置。
对于参考驱动的任务,请为每一项素材分配一个明确的职责:
Image 1 defines the character's face, hair, and wardrobe.
Image 2 defines the room and color palette.
Video 1 defines the camera path only.
Do not inherit the actor, furniture, or lighting from Video 1.避免使用诸如“用它来找灵感”这类含糊的职责。要说明什么应当被沿用、什么不应当。
实操示例:Subject 块
[Subject]
One fictional AERIS Fold travel kettle remains identical throughout the video:
a compact matte-silver cylindrical body, a translucent smoke-gray handle,
a thin cobalt temperature ring, and a small wordless circular control.
The setting is a quiet sleeper-train cabin before sunrise. The core event is
the kettle unfolding, heating one cup of water, and returning to its compact form.
No people appear.它为什么有效:它给了模型一个稳定的产品、一个具体的场地,以及一个从头到尾可见的事件。它还通过排除人物,去掉了一个不必要的变化来源。
2. Style:设定制作语言
Style 不只是“电影感”。先写明交付物,再写视觉处理:
[duration and aspect ratio]
+ [capture or animation style]
+ [lighting and palette]
+ [materials and texture]
+ [camera rhythm]选择能支撑主体的细节。一部平静的酒店宣传片受益于沉稳的镜头运动和柔和的实景光;而一次运动产品发布也许需要强烈对比、更短的镜头和更凌厉的加速。
实操示例:Style 块
[Style]
15 seconds, 16:9, premium live-action product film with invisible CG integration.
Blue-hour window light, warm amber practical lamps, deep navy shadows, restrained
highlights, realistic brushed metal, clear steam, and subtle train vibration.
Use macro details, controlled lateral tracking, and brief speed changes around
mechanical actions. Clean image, natural motion blur, no futuristic neon.这段风格足够具体,可以指挥光线、材质和镜头行为,同时又不会与产品动作相互抢戏。
3. Timeline:把想法变成可见的节拍
一条好的时间线从 0:00 开始,覆盖整个时长,没有空档或重叠,并且给每个片段一个结束状态,使其可以成为下一个片段的起始状态。
使用这个句式:
[time] Starting state + subject action + camera direction + ending state对于大多数 15 秒的片段,四到六个片段就足够了。对于 30 秒,五到八个片段通常能带来实用的节奏。在每个片段内部,优先安排一个主要的可见动作和一个主要的镜头运动。
开头一到两秒应该包含一个钩子。最后一个节拍应当落在一个动作结果、情绪回报或稳定的主体定格上。
实操示例:15 秒时间线
[Timeline]
[0:00-0:02] Extreme macro of a narrow cobalt light ring in darkness. The ring
activates with one clean pulse as the camera pulls back to reveal the compact kettle.
[0:02-0:05] The handle rotates outward from its real hinge and locks. The lid rises
five millimeters and seals again while the camera tracks left at tabletop height.
[0:05-0:09] Water begins to heat. Condensation forms inside the small viewing window;
the train passes through a tunnel and warm cabin reflections travel across the shell.
[0:09-0:12] The kettle pours one precise stream into a ceramic cup. The camera follows
the stream downward, then settles beside the cup as steam catches the window light.
[0:12-0:15] The handle folds back into the body. Dawn appears beyond the window.
End on a stable three-quarter hero frame of the compact kettle beside the filled cup.请注意,每个节拍都有一个物理结果:激活、展开、加热、倾倒、折叠。镜头是在支撑这些变化,而不是引入第二条故事线。
4. BGM:指挥完整的声音设计
用 BGM 段落来完成整体声音设计,而不仅仅是音乐。它可以包含:
- 音乐风格、节奏、乐器和情绪曲线;
- 对白或旁白,包括语言和表达方式;
- 环境声氛围;
- 与可见动作绑定的关键音效;
- 声音应当停顿或变轻的时刻。
把声音提示与时间线事件连接起来。“史诗般的音乐”是主观的;“打击乐在 0:09 倾倒开始时停下”才是可执行的。
实操示例:BGM 块
[BGM]
Minimal 104 BPM electronic score built from soft felt percussion, low warm synth,
and a restrained glass pulse. Begin with only the pulse; add the beat when the handle
locks at 0:03. Reduce the music during the pour at 0:09, then resolve on one warm chord.
Keep realistic hinge clicks, a quiet heating hum, water pour, cup resonance, and low
train ambience clearly audible. No voice-over and no sung vocals.现在声音有了一条弧线和一组同步点,而不再只是充当泛泛的背景音乐。
5. Constraints:预防代价最高的失败
限制在针对特定场景中可能出现的失败时效果最好。三到八条有力的规则,通常比一长串互不相关的负向指令更有用。
优先关注:
- 主体身份与几何形态;
- 动作连续性与物理规律;
- 镜头或编辑保护;
- 文字、logo 和水印控制;
- 一个稳定的最后一帧。
实操示例:Constraint 块
[Constraints]
Keep one identical kettle in every shot. The handle rotates only from its visible hinge;
no floating parts, duplicated lid, changing proportions, or liquid passing through solid
surfaces. Keep the cup fixed on the table and preserve the same cabin layout. No hands,
faces, extra appliances, readable text, invented logo, subtitles, watermark, black bars,
or final fade to black. Hold the last hero frame steady and fully visible.这些规则保护了主体、变形、场景和结尾——正是这个创意最可能出错的四个地方。
可直接复制的提示词模板
15 秒模板
[Subject]
Define the recurring subject or product, the setting, the core event, and the role of
every reference asset. State which identity, shape, wardrobe, or material must persist.
[Style]
15 seconds, [aspect ratio], [capture or animation treatment]. Describe lighting,
palette, texture, lens behavior, camera rhythm, and image quality.
[Timeline]
[0:00-0:02] Hook: starting state + first visible action + camera move + ending state.
[0:02-0:05] Development beat.
[0:05-0:09] Main action or transformation.
[0:09-0:12] Payoff or reveal.
[0:12-0:15] Resolution and stable final frame.
[BGM]
Music style, tempo, emotional curve, dialogue or voice-over, ambience, and synchronized
sound effects. State what must remain audible and whether vocals are allowed.
[Constraints]
List the 3-8 failures most likely to break this exact video. Lock subject identity,
spatial continuity, action physics, protected regions, text policy, and final frame.30 秒模板
[Subject]
Recurring subject + setting + narrative objective + reference responsibilities.
[Style]
30 seconds, [aspect ratio], [visual treatment], [lighting], [palette], [materials],
[lens and camera rhythm].
[Timeline]
[0:00-0:03] Hook and visual question.
[0:03-0:08] Establish the subject and space.
[0:08-0:13] First development.
[0:13-0:18] Escalation or transition.
[0:18-0:24] Main payoff.
[0:24-0:28] Resolution.
[0:28-0:30] Stable end card, hero frame, or emotional landing.
[BGM]
Score, dialogue, ambience, synchronized effects, and the musical ending.
[Constraints]
Identity, geometry, continuity, protected elements, prohibited additions, and ending.把这些区间当作规划的脚手架,而不是对逐帧精确计时的硬性要求。如果模型开始赶戏,先减少节拍数量,再去添加更多的时间戳细节。
完整提示词示例
下面这条提示词把五个段落合并成了一份可直接投入制作的简报。
实操示例:AERIS Fold 旅行水壶
[Subject]
One fictional AERIS Fold travel kettle remains identical throughout the video: compact
matte-silver cylindrical body, translucent smoke-gray folding handle, thin cobalt
temperature ring, and a small wordless circular control. The setting is a quiet premium
sleeper-train cabin before sunrise. The kettle unfolds, heats one cup of water, pours it,
and returns to its compact form. No people appear.
[Style]
15 seconds, 16:9, premium live-action product film with invisible CG integration.
Blue-hour window light, warm amber practical lamps, deep navy shadows, restrained
highlights, realistic brushed metal, clear steam, and subtle train vibration. Macro
details, controlled lateral tracking, and brief acceleration around mechanical actions.
Natural motion blur, shallow depth of field, no futuristic neon.
[Timeline]
[0:00-0:02] Extreme macro of the cobalt ring in darkness. It activates with one clean
pulse as the camera pulls back to reveal the compact kettle beside an empty ceramic cup.
[0:02-0:05] The handle rotates outward from its real hinge and locks. The lid rises five
millimeters and seals while the camera tracks left at tabletop height.
[0:05-0:09] The water heats. Condensation forms inside the viewing window as tunnel
reflections travel across the brushed shell. The cup remains fixed beside the kettle.
[0:09-0:12] The kettle tilts and pours one precise stream into the cup. The camera follows
the stream down and settles beside the cup as steam catches the window light.
[0:12-0:15] The kettle returns upright and the handle folds into the body. Dawn appears
beyond the window. End on a stable three-quarter hero frame beside the filled cup.
[BGM]
Minimal 104 BPM electronic score with felt percussion, low warm synth, and a restrained
glass pulse. Add the beat when the handle locks. Pull the music back during the pour,
then resolve on one warm chord. Keep realistic hinge clicks, quiet heating hum, water,
cup resonance, and low train ambience. No voice-over and no vocals.
[Constraints]
Keep one identical kettle in every shot. The handle rotates only from its visible hinge;
no floating parts, duplicated lid, changing proportions, or liquid passing through solid
surfaces. Keep the cup and cabin layout consistent. No hands, faces, extra appliances,
readable text, invented logo, subtitles, watermark, black bars, or final fade to black.
Hold the last hero frame steady and fully visible.多模态参考:给每项素材一个明确职责
当使用多个输入时,请为每项素材声明三件事:
- 职责(Role)——身份、服装、环境、镜头、动作、构图还是声音;
- 生效窗口(Active window)——该素材起作用的镜头或时间范围;
- 禁止沿用项(Forbidden transfer)——绝不能带进成片的细节。
公式
Image 1 defines [identity or design] for [time range].
Image 2 defines [location or palette] for [time range].
Video 1 defines [camera or action] only for [time range].
Do not inherit [actor, background, color, wardrobe, or objects] from Video 1.实操示例:博物馆闭馆后场景
准备如下参考素材包:
| 素材 | 所需来源 | 分配的职责 |
|---|---|---|
| Image 1 | 独立的全身人物照片 | 面部、发型、炭灰色西装、红色手套 |
| Image 2 | 空旷的博物馆展厅照片 | 建筑、雕塑摆位、冷色调 |
| Video 1 | 干净的走廊推轨镜头参考 | 仅前向镜头路径 |
[Subject]
Image 1 defines Subject A's adult face, short black hair, charcoal suit, and red gloves
throughout the full video. Image 2 defines the empty museum architecture, sculpture
positions, and cool white lighting. Video 1 defines only the forward corridor-dolly path
from 0:03 to 0:08. Do not inherit the actor, wardrobe, walls, furniture, or warm color
grade from Video 1. Subject A follows a thin trail of red thread toward one marble statue.
[Style]
12 seconds, 16:9, elegant live-action mystery film. Cool limestone, soft overhead pools
of light, controlled reflections, restrained contrast, 40mm lens, measured camera motion.
[Timeline]
[0:00-0:03] Wide locked frame: Subject A enters the empty gallery from frame left and
notices the red thread crossing the floor. End with her right foot beside the thread.
[0:03-0:08] Reproduce only Video 1's forward camera path as Subject A follows the thread.
Keep the gallery from Image 2 and her appearance from Image 1.
[0:08-0:12] The thread rises from the floor and wraps once around the statue's wrist.
The camera stops; Subject A stops one meter away. End on a stable two-subject composition.
[BGM]
Sparse bowed-glass score, quiet room tone, soft footsteps, and one thread-tension sound.
No dialogue.
[Constraints]
Keep Subject A's face, suit, gloves, and body proportions stable. Keep one thread and one
statue. No inherited person or furniture from Video 1, no extra visitors, no wardrobe
change, no moving sculptures, no text, logo, watermark, or final black frame.复杂动作:写出路径,而不只是结果
当一个物体在空间中移动时,请描述完整的链条:
initiator + origin + path + target + contact + landing or end state“她把钥匙扔给他”留下了飞行和接住的过程没有定义。基于路径的指令让动作变得可见且连续。
实操示例:工坊里的抛钥匙
[0:05-0:08] Subject A removes one brass key from the left pocket of her apron with her
right hand, turns her wrist outward, and throws the key in a shallow left-to-right arc
across the workbench. The key remains visible in flight. Subject B catches it once in his
open left palm at chest height, closes his fingers around it, and lowers the same hand to
the bench. The camera pans right with the key and stops only after the catch is complete.这明确了发起者、起点、轨迹、接收者、接触和落定状态。它还给了镜头一个清晰的任务:跟着钥匙走。
一镜到底序列
对于不间断的镜头,请在时间线之前先声明规则,并设计连续的镜头交接。不要把每个节拍都写得像是一次独立的剪辑。
公式
One continuous shot with no cuts, wipes, flashes, hidden edits, or viewpoint resets.
The camera moves from [starting position] through [path] and ends at [final position].实操示例:夜间面包店开门
[Subject]
One adult baker in a navy apron opens a small corner bakery before dawn. One continuous
shot follows the first tray of croissants from the oven to the front window.
[Style]
14 seconds, 16:9, warm observational live action, 35mm lens, gentle handheld stability,
amber practical light inside and cool blue street light outside.
[Timeline]
One continuous shot with no cuts, wipes, flashes, hidden edits, or viewpoint resets.
[0:00-0:04] Start inside the open oven at tray height. The baker pulls out one tray while
the camera retreats backward into the kitchen, maintaining the same screen direction.
[0:04-0:09] The camera arcs around the baker's left side as she carries the tray forward,
then passes naturally behind a hanging copper pan without cutting.
[0:09-0:14] Continue through the service doorway and settle outside the front window as
she places the same tray on display. End with her switching on the OPEN light from inside.
[BGM]
Quiet brushed percussion, oven fan, tray rattle, footsteps, morning traffic, and one switch
click. No dialogue.
[Constraints]
No cuts, teleportation, speed ramps, camera reset, duplicate tray, changing pastry count,
identity drift, extra staff, unreadable signage, watermark, or black ending.视频续写
一条续写提示词应当只描述新增的部分。把它锚定到源视频最后一帧的可见画面、运动、光线、镜头高度和声底上。重写原始片段会诱发重复。
公式
Extend Video 1 forward by [duration].
Begin from its exact final [pose, framing, direction, light, and sound].
Continue with [new action beats only].
Do not replay or summarize the source clip.实操示例:延续一段渡轮靠岸
[Subject]
Extend Video 1 forward by 8 seconds. Begin from the exact final frame: the same adult
traveler stands at the ferry rail facing frame right, holding one yellow duffel bag as
the harbor enters view. Preserve face, coat, bag, weather, vessel, lens height, camera
drift, travel direction, and the original engine-and-wind ambience.
[Style]
Continue Video 1's natural overcast live-action look and restrained handheld motion.
[Timeline]
[0:00-0:03 of extension] The traveler lifts the yellow bag from the deck with her right
hand as the ferry slows. The camera continues the source clip's slight forward drift.
[0:03-0:06] The boarding ramp touches the dock. She turns toward frame left and takes
two steps, preserving her screen direction after the turn.
[0:06-0:08] She pauses at the ramp as a lighthouse foghorn sounds. End on her looking
toward the lighthouse, with the harbor still moving gently behind her.
[BGM]
Continue the original ambience seamlessly. Add only ramp contact, two footsteps, and one
distant foghorn. Do not add music or speech.
[Constraints]
Do not replay the ferry approach or repeat her rail pose. No cut at the extension seam,
identity change, wardrobe change, new passenger in the foreground, weather change,
camera jump, subtitle, logo, watermark, or fade to black.智能视频编辑
对于一次编辑,请定义时间、位置、目标、变化、受保护元素和声音。可编辑区域越小,需要冻结的清单就应该越明确。
公式
At [time], in [screen location], change [target] from A to B.
Keep [camera, timing, subject, background, lighting, occlusion, and sound] unchanged.实操示例:替换一盏台灯
[Subject]
Edit Video 1 only from 0:02 to 0:07. Replace the small white plastic lamp on the rear-left
side table with one amber ribbed-glass lamp of the same height and footprint. Preserve
the actor, face, hands, clothing, sofa, coffee table, wall art, window, camera movement,
timing, focus, exposure, occlusions, shadows, and every other object from Video 1.
[Style]
Match the source video's live-action optics, grain, warm evening light, and depth of field.
[Timeline]
[0:00-0:02] Source video remains pixel-consistent; no change.
[0:02-0:07] The replacement lamp occupies the original lamp's exact position and remains
correctly hidden whenever the actor passes in front of it. Its amber light affects only
the nearby wall and side table with realistic falloff.
[0:07-end] Preserve the replaced lamp and continue the original video unchanged.
[BGM]
Keep the source audio unchanged. Add no music, dialogue, or effects.
[Constraints]
Edit only the lamp and its local light contribution. Do not alter the actor, face, body,
furniture, framing, camera path, focus, wall color, clip duration, or audio. No duplicated
lamp, transparent actor, broken occlusion, flicker, text, logo, or watermark.从参考视频反推提示词
当你想要复现一段现有片段的逻辑时,请先只记录那些真正可以观察到的内容:
- 真实的剪辑点和镜头时长;
- 主体动作和结束姿态;
- 镜头方向、速度和构图;
- 转场和视觉锚点;
- 对白、音乐变化、环境声和音效;
- 无法确定的细节。
不要臆造看不见的镜头参数、精确焦段或制作方法。把观察和解读分开。
实操示例:为一部匹配剪辑短片写反向简报
[Observed structure]
The reference contains four shots over approximately 12 seconds. Each cut is motivated
by one circular object occupying the center of frame: a cup rim, a bicycle wheel, a clock,
and the moon. The camera moves clockwise in every shot. The cuts occur when the circular
shape reaches roughly the same size and screen position. Music adds one percussion hit at
each cut. The exact lens and frame rate are unknown.
[Reconstruction prompt]
[Subject]
Create an original four-shot city-at-night sequence using a record, a laundromat dryer,
a taxi wheel, and a full moon as the four circular anchors. Do not copy people, locations,
wardrobe, brands, or color design from the reference.
[Style]
12 seconds, 16:9, rainy live-action city film, black asphalt, sodium amber, muted teal,
natural reflections, controlled clockwise camera motion.
[Timeline]
[0:00-0:03] Macro record spinning clockwise; push in until the label circle fills center.
[0:03-0:06] Match cut to a dryer window at the same scale; pull back as clothes rotate.
[0:06-0:09] Match cut to a taxi wheel; track beside it through one shallow puddle.
[0:09-0:12] Match cut to the full moon reflected in the puddle; tilt up to the real moon
and end on a stable skyline.
[BGM]
Original 96 BPM downtempo electronic score. One dry percussion hit on each match cut,
plus rain, vinyl texture, dryer hum, and one taxi pass.
[Constraints]
Keep every circular anchor centered and rotating clockwise before its cut. No copied
actor, location, brand, text, transition order, sudden camera reversal, watermark, or
black ending.白模与过程动画
当你想要的结果是一段技术渲染时,请点明渲染材质、背景、可动部件、关节限制和镜头路径。“展示它如何工作”是不够的。
实操示例:折叠椅机构
[Subject]
One unbranded folding chair shown as a clean clay-white engineering model. The seat,
backrest, front legs, rear legs, two hinge pins, and two cross braces remain geometrically
consistent. Demonstrate one complete fold and unfold cycle.
[Style]
10 seconds, 16:9, high-key product-visualization render on a seamless light-gray studio
background. Soft contact shadows, matte clay material, thin cobalt highlights only on
active joints, orthographic-like 50mm view, precise mechanical motion.
[Timeline]
[0:00-0:02] Three-quarter view of the fully open chair. Cobalt highlights identify the
two hinge pins while the camera makes a slow 20-degree orbit.
[0:02-0:05] The seat rotates upward around the real hinge axis; the cross braces fold
inward and both leg pairs approach each other without intersecting.
[0:05-0:07] Hold the fully folded state for one second as the camera reaches side view.
[0:07-0:10] Reverse the same joint paths to return to the fully open chair. End still.
[BGM]
No music. Quiet studio tone, two hinge movements, two soft mechanical locks.
[Constraints]
Keep fixed part count and real hinge axes. No bending metal, elastic legs, intersecting
parts, floating pins, extra braces, changing proportions, labels, dimensions, people,
logo, watermark, or camera cut.疑难排查
视频看起来很精致,但故事不清晰
把每个时间线片段收缩到一个主要动作。用可见的状态替换情绪词:“门是关着的”“箱子是打开的”“钥匙在他的左手里”。
动作会“瞬移”
补上缺失的路径:起点、发起者、轨迹、接触和落定。让镜头跟随动作,而不是绕着它剪辑。
镜头盖过了主体
每个片段只保留一个主要的镜头运动。把环绕、甩镜、猛推变焦和空中运动分配到不同的节拍,而不要把它们塞进同一句话里。
参考污染了场景
在素材职责之后立刻加上一条禁止沿用的指令:“Use Video 1 for camera motion only; do not inherit its actor, background, wardrobe, or lighting.”
编辑改动了不相关的区域
用时间和画面位置界定可编辑目标,然后逐一列出受保护的主体、背景、镜头、光线、遮挡、时长和音频。
结尾崩塌或变黑
给最后的主体一个位置和姿态,让镜头停下,并明确要求一个稳定、完全可见、不淡出为黑场的最后一帧。
最终清单
在生成之前,请检查:
- 提示词是否包含全部五个段落:Subject、Style、Timeline、BGM、Constraints。
- 每项参考是否都有一个明确命名的职责,并在需要时配有禁止沿用规则。
- 时间线是否从零开始、覆盖整个时长,并且没有空档或重叠。
- 每个片段是否只包含一个主要的可见动作和一个主要的镜头运动。
- 复杂运动是否包含起点、路径、目标、接触和落定。
- 音乐和音效是否与可见的节拍绑定。
- 限制是否针对可能出现的失败,而不是泛泛的负向指令。
- 最后一个节拍是否落在一个稳定的动作结果、情绪回报或主体定格上。
开始创作
把这份五段式模板当作一份制作清单,而不是一个字数目标。简单的场景就应该保持简单。只在某个关系、动作、声音提示或受保护元素否则可能被误解的地方,才去添加细节。